Team Rose’s Ocean Palace is shorter than in the final version, but in levels like Power Plant, it hasn’t been shortened down to the length it is in the final version.Īnd here are the noticeable differences that were present in both prototypes:.His gameplay is more-less like the final version. Egg Emperor has a more recent model complete with the Eggman View (10.8 featured a circle placeholder), but is not quite the final.Background in menus often breaks after returning from gameplay.Different character positions for some teams.The Story progression counter doesn’t work correctly.Here are the most noticeable differences seen at the moment that are exclusive to the non debug NPDP prototype: ‘Sewer56′ told Tails’ Channel that the Sonic Heroes debug prototype dates between the non-debug recently uncovered NPDP prototype and 11.18. This one being a regular build, not featuring debug options. Screenshots of the Sonic Heroes debug prototype (Sewer56)Ī second prototype, this one believed to be dated between the 10.8 and 11.18 versions based on noted differences, was also found. Showcasing range of enemy hearing, what they can see, etc.Test level, loading it without the need of hacking is possible in this prototype.Background in menu breaking after returning from gameplay.
Prototypes like these usually feature a lot of code checking for functionality. A debug prototype is basically a version of the game that was built for internal development, rather than an end user. One of the prototypes is a debug prototype. ‘ Sewer56‘, a programmer and an Extreme Gear Labs contributor, has successfully managed to boot the builds that were dumped on Hidden Palace by a user identified as ‘MSX’, who owned the respective carts for “eight years.” A NPDP cartridge containing two Sonic Heroes prototypes were publicly unveiled for the first time Thursday night.